Counter-Strike (CS) is a series of multiplayer tactical first-person shooter video games in which teams of terrorists battle to perpetrate an act of terror (bombing, hostage-taking, assassination) while counter-terrorists try to prevent it (bomb defusal, hostage rescue, escort mission). The series began on Windows in 1999 with the release of the first game, Counter-Strike. It was initially released as a modification ("mod") for Half-Life that was designed by Minh "Gooseman" Le and Jess "Cliffe" Cliffe before the rights to the mod's intellectual property were acquired by Valve, the developers of Half-Life, who then turned Counter-Strike into a retail product released in 2000.
Counter-Strike was followed-up with Counter-Strike: Condition Zero, developed by Turtle Rock Studios and released in 2004. It used the Half-Life GoldSrc engine, similar to its predecessor. Besides the multiplayer mode, it also included a single-player mode with a "full" campaign and bonus levels. The game received mixed reviews in contrast to its predecessor and was quickly followed with a further entry to the series titled Counter-Strike: Source.[12]
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A Japanese arcade adaptation of Counter-Strike, the original Half-Life multiplayer modification. It is published by Namco and runs on a Linux system.[17] The game involves anime-designed characters in a futuristic designed version of Counter-Strike. A selection of single-player missions, mini-games, and seasonal events were added to prolong the game's interest with players.[18]
In August 2014, Nexon announced Counter-Strike Nexon: Zombies, a free-to-play, zombie-themed spin-off,[21] developed on the GoldSrc game engine.[22] On September 23, 2014, an open beta was released on Steam.[23] The game launched on October 7, 2014, featuring 50 maps and 20 game modes.[24] The game features both player versus player modes such as team deathmatch, hostage rescue, bomb defusal, and player versus environment modes such as cooperative campaign missions and base defending.[25] Reception from critics was generally negative with criticism aimed at the game's poor user interface, microtransactions,[25] and dated graphics.[22] On October 30, 2019, Counter-Strike Nexon: Zombies was renamed to Counter-Strike Nexon: Studio.[26]
The game (originally before the April 2010 shutdown) featured multiplayer (via Xbox Live or System Link), single-player, and training modes with a variety of both bomb defusal and hostage maps. Unlike Condition Zero, CSX does not have a Tour of Duty mode with various tasks that need to be accomplished. Instead, the single-player mode integrates the Counter-Strike bot, providing a multiplayer-like single player experience. This is in fact the first title in the series with the bot officially integrated.
It is not known when exactly development on the Xbox version of Counter-Strike was started, but the game was originally developed jointly by Gearbox Software and Valve Software.[2] Xbox was chosen as the platform due to its potential in online gaming.[3] At this point, the game was to be based on the version of Counter-Strike: Condition Zero that was being developed by Gearbox Software and was to feature the single-player and multiplayer skirmish modes.[2][3]
Ritual Entertainment likely started development on the Xbox version of the game from scratch. Originally, the design of the game featured the single player campaign from their version of Condition Zero and multiplayer via Xbox Live and System Link.[8] However, to give players further incentive to purchase the Xbox version of the game it was to feature exclusive content.[9] There were going to be two exclusive single-player missions plus a bonus space station mission (for a total of 23 missions) and two exclusive weapons (the machete and syringe gun).[10] For multiplayer, there were going to be five exclusive maps.[10] Maps would be edited to be somewhat more horizontal to compensate for the loss of accuracy with the Xbox controller.[11] Notably, bots were not going to be featured in the port at this point,[12] meaning that multiplayer-like skirmish games would not have been possible. The Xbox version as developed by Ritual Entertainment was originally unveiled in the May 2003 issue of Game Informer.[13]
There was a relatively small team working on the Xbox port at Ritual Entertainment up until June 2003 and it is likely that the content shown at E3 was most of what had been completed by that time. Media releases promoting the Xbox version of the game were in fact screenshots from Counter-Strike: Condition Zero, further supporting the theory that work on the single-player mode had barely been started.
However, in June 2003 the whole crew at Ritual Entertainment switched over to working on the game after finishing their work on Counter-Strike: Condition Zero.[14][15] At around this time, Valve Software conducted internal playtesting of the single-player portion of Condition Zero and came to the conclusion that the gameplay had some serious flaws.[16] This was likely the reason why the single-player design of the Xbox version was completely overhauled and the mission-based linear experience was dropped in favor of a more traditional skirmish type single player experience against the bots developed by Turtle Rock Studios.[17]
Counter-Strike on the Xbox features a single-player and a multiplayer game mode. Unlike many other console games at the time, Counter-Strike on the Xbox does not feature a split-screen multiplayer mode.
The single-player mode in the Xbox version of Counter-Strike is simply a traditional multiplayer-like game but against bots. Players can customize the difficulty and amount of bots present in the game. Additionally, it is possible to restrict the weapons which bots are allowed to use. A maximum of 11 bots are allowed in a single-player game.
In addition to the traditional single-player mode, Counter-Strike on the Xbox offers a training mode which consists of two separate maps: a hostage rescue training map and a bomb defusal training (officially demolitions training) map.
Perhaps the most important piece was the buy menu which also had to be completely redesigned. Ritual Entertainment wanted to achieve the same level of fluency hotkeys allowed in the PC counterpart making it possible to purchase several items quickly using only muscle memory. This led to the concept of the pie-menu, which allowed players that were new to the game highlight an item and select it, while experienced players could hold down the selection button and use the analog stick to select multiple different directions in rapid succession allowing several items to be purchased quickly.[6]
The game utilizes the bots developed by Michael Booth of Turtle Rock Studios.[29] There are four different difficulties which can be chosen for the bots which are beginner, standard, professional and expert. Additionally, it is possible to restrict which weapons bots are allowed to use. While the single-player game is solely based on matches against bot players, it is also possible to use bots in multiplayer.
Counter-Strike on the Xbox has received an average score of 73-74, ranking it as mixed or average reception at Metacritic. Critics generally criticized the single-player experience of the game, with Greg Kasavin of GameSpot stating that the single-player mode is best suited for practicing before venturing online. Aaron Boulding of IGN stated that there's no point in owning the game without a subscription to Xbox Live as the game lacks presentation and there is no true single-player component in the game.
CSX Evo Revolution mod is for the original Counter-Strike Online, and it completely overhauls the game. The mod gives players a vast list of modes to play such as zombie hero, airstrike battle, death run, etc. and makes the game an over the top multiplayer experience.
This mod adds WWII feel to the gameplay while keeping the core of the game similar. It's an excellent mod for players who want to add this unique twist into their good old Counter-Strike 1.6 experience. This mod is available to download on moddb website.
Zombie Plague is a must have download for zombie fans and/or nostalgic ones. You'll have plenty of content thanks to the dozens of enemies and modes included. If you don't like the graphics that much, we recommend the brilliant, though less terrifying, Counter Strike Global Offensive.
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