top of page
Search
phillipssimone

ZModeler 2.2.6 - Download for PC Free



Download Zmodeler: A 3D Modeling Software for Video Games




If you are interested in creating 3D models for video games, especially vehicles and other objects, you might want to check out Zmodeler. Zmodeler is a 3D modeling application developed by Oleg Melashenko that allows you to design and develop elements for various games such as Euro Truck Simulator, Grand Theft Auto, Midtown Madness, and more. In this article, we will show you what Zmodeler is, what you can do with it, how to download and install it on your PC, and how to create a 3D model with it.




download zmodeler



What is Zmodeler and what can you do with it?




Zmodeler is an assisted 3D design program that specializes in the creation of low-polygonal models for video games. It has a simple and intuitive interface that lets you manipulate points, edges, polygons, and curves with ease. You can also use various tools and functions to modify the shape, size, orientation, texture, and color of your model. You can also import and export your models in different formats and use them in compatible games.


Features and benefits of Zmodeler




Some of the features and benefits of using Zmodeler are:


  • It is free to download and use for personal and non-commercial purposes.



  • It supports a wide range of 3D file formats such as .z3d, .obj, .b3d, .dff, .pmd, .pmg, .scs, .x, .lwo, .stl, .fbx, .dae, .blend, .ase, .ply, .off, .md2, .md3, .md5mesh.



  • It has a built-in texture editor that allows you to create and edit textures for your model.



  • It has a powerful scripting engine that allows you to automate tasks and customize the program.



  • It has a user-friendly interface that is easy to learn and use.



  • It has a comprehensive online documentation that explains the features and functions of the program.



  • It has a large community of users who share their models, tutorials, tips, and feedback on the official website and forum.



Supported formats and games by Zmodeler




Zmodeler supports a variety of 3D file formats that can be used in different games. Some of the most popular formats and games are:


FormatGame


.z3dZmodeler native format


.objWavefront OBJ format


.b3dGTA III / Vice City / San Andreas format


.dffGTA IV / V format


.pmd / .pmgEuro Truck Simulator / UK Truck Simulator / German Truck Simulator / American Truck Simulator format


.scsSCS Software format


.xDirectX format


.lwoLightwave format


.stlStereolith ography format


.fbxAutodesk FBX format


.daeCollada format


.blendBlender format


.aseASCII Scene Export format


.plyPolygon File Format


.offObject File Format


.md2 / .md3 / .md5meshQuake II / III / IV format


How to download and install Zmodeler on your PC




If you want to try Zmodeler on your PC, you need to download and install it first. Here are the steps to do so:


Requirements and compatibility of Zmodeler




Before you download and install Zmodeler, you need to make sure that your PC meets the minimum requirements and is compatible with the program. The minimum requirements are:


  • Operating system: Windows XP / Vista / 7 / 8 / 10 (32-bit or 64-bit)



  • Processor: Pentium III 800 MHz or higher



  • Memory: 256 MB RAM or higher



  • Graphics: DirectX 9.0c compatible video card with 32 MB VRAM or higher



  • Storage: 50 MB free disk space or higher



  • Internet connection: Required for activation and updates



Zmodeler is compatible with most of the popular games that use 3D models, such as GTA, ETS, ATS, MM, and more. However, some games may require additional plugins or converters to work with Zmodeler. You can find more information about the compatibility and support of different games on the official website and forum of Zmodeler.


Steps to download and install Zmodeler




To download and install Zmodeler on your PC, follow these steps:


  • Go to the official website of Zmodeler at .



  • Click on the "Download" button at the top right corner of the page.



  • Select the version of Zmodeler that you want to download. The latest version is Zmodeler 3.2.1 Build 1194.



  • Save the file to your preferred location on your PC.



  • Run the file and follow the instructions to install Zmodeler on your PC.



  • Launch Zmodeler and enter your license key or register for a free trial account.



  • Enjoy using Zmodeler on your PC.



Tips and tricks for using Zmodeler




To make the most out of Zmodeler, here are some tips and tricks that you can use:


  • Read the online documentation and watch the video tutorials to learn how to use the program and its features.



  • Use keyboard shortcuts and mouse gestures to speed up your workflow and access different functions.



  • Use layers and groups to organize your model and hide or show parts of it.



  • Use filters and masks to select and modify specific parts of your model.



  • Use modifiers and actions to apply different effects and transformations to your model.



  • Use undo and redo commands to correct mistakes and restore previous states of your model.



  • Use backup and autosave options to prevent data loss and recover your model in case of a crash or power failure.



  • Use plugins and converters to import and export your model in different formats and games.



  • Use scripting and macros to automate tasks and customize the program.



  • Use the forum and community to ask questions, share your models, get feedback, and learn from other users.



How to create a 3D model with Zmodeler




If you want to create a 3D model with Zmodeler, you need to follow some basic steps. Here are the steps to create a simple 3D model of a car with Zmodeler:


How to download zmodeler for free


Download zmodeler 3 beta test


Zmodeler 2 license price and conversion


Zmodeler 2 download and installation guide


Zmodeler 3 account creation and trial license


Download zmodeler filters for Test Drive Unlimited 2


Zmodeler 3 forum and support


Zmodeler 2 vs Zmodeler 3 comparison


Download zmodeler plugins for GTA 5


Zmodeler tutorials and tips


Download zmodeler latest version and updates


Zmodeler 3 features and capabilities


Zmodeler 2 system requirements and compatibility


Download zmodeler crack and keygen


Zmodeler reviews and ratings


Download zmodeler alternative software


Zmodeler 3 development and release date


Zmodeler 2 export filter settings


Download zmodeler models and textures


Zmodeler 3 pricing and payment options


Zmodeler 2 homepage and news


Download zmodeler for Mac OS X


Zmodeler 3 bugs and issues report


Zmodeler 2 import filter options


Download zmodeler for Linux Ubuntu


Zmodeler 3 customization and preferences


Zmodeler 2 online documentation and help


Download zmodeler for Windows 10


Zmodeler 3 keyboard shortcuts and commands


Zmodeler 2 community and discussion forums


Download zmodeler for Android devices


Zmodeler 3 video tutorials and demos


Zmodeler 2 license renewal and activation


Download zmodeler for iOS devices


Zmodeler 3 feedback and suggestions


Zmodeler 2 troubleshooting and error messages


Download zmodeler for Chromebook laptops


Zmodeler 3 user interface and layout


Zmodeler 2 refund policy and terms of service


Download zmodeler for Blender integration


Zmodeler 3 file formats and compatibility


Zmodeler 2 discount codes and coupons


Download zmodeler for SketchUp integration


Zmodeler 3 scripting and automation


Zmodeler 2 history and development timeline


Introduction to the Zmodeler interface and tools




The first thing you need to do is familiarize yourself with the Zmodeler interface and tools. The interface consists of several parts:



  • The menu bar at the top contains various menus that let you access different functions and options of the program.



  • The toolbar at the left contains various icons that let you access different tools and modes of the program.



  • The viewport at the center shows your model and lets you view it from different angles and perspectives.



  • The status bar at the bottom shows information about your model and the program, such as the number of points, edges, polygons, curves, objects, layers, groups, filters, masks, modifiers, actions, targets, options, and memory usage.



  • The sidebar at the right contains various tabs that let you access different settings and properties of your model and the program, such as the texture editor, the material editor, the object list, the layer list, the group list, the filter list, the mask list, the modifier list, the action list, the target list, the option list, and the script editor.



The tools that you will use to create your model are mainly located in the toolbar and the sidebar. The most important tools are:



  • The Zmodeler brush: This is the main tool that lets you create and edit your model. It has four components: action, target, option, and modifier. The action defines what you want to do with your model, such as create, move, scale, rotate, extrude, bevel, bridge, inset, weld, split, delete, etc. The target defines what part of your model you want to apply the action to, such as point, edge, polygon, curve, object, layer, group, filter, mask, etc. The option defines how you want to apply the action to your target, such as local or global coordinates, axis alignment or free movement, relative or absolute values, uniform or non-uniform scaling, normal or tangent rotation, etc. The modifier defines additional effects or transformations that you want to apply to your target after applying the action, such as smoothing, chamfering, rounding, twisting, bending, tapering, etc.



  • The selection tool: This tool lets you select parts of your model that you want to work on. You can select points, edges, polygons, curves, objects, layers, groups, filters, masks, modifiers, actions, targets, options, or modifiers by clicking on them or dragging a rectangle around them. You can also use various selection modes and methods to refine your selection, such as add, subtract, intersect, invert, grow, shrink, loop, ring, border, element, connected, etc.



  • The move tool: This tool lets you move parts of your model along a specific axis or direction. You can use the arrow handles to move your selection along the X,Y,Z axes or use the free handle to move it in any direction. You can also use keyboard shortcuts or mouse gestures to move your selection.



  • The scale tool: This tool lets you resize parts of your model along a specific axis or direction. You can use the square handles to scale your selection along the X,Y,Z axes or use the free handle to scale it in any direction. You can also use keyboard shortcuts or mouse gestures to scale your selection.



  • The rotate tool: This tool lets you rotate parts of your model around a specific axis or direction. You can use the circle handles to rotate your selection around the X,Y,Z axes or use the free handle to rotate it in any direction. You can also use keyboard shortcuts or mouse gestures to rotate your selection.



  • The texture tool: This tool lets you apply textures to parts of your model. You can use the texture editor in the sidebar to create and edit textures for your model. You can also use various texture mapping methods and settings to adjust how your textures are displayed on your model.



  • The material tool: This tool lets you apply materials to parts of your model. You can use the material editor in the sidebar to create and edit materials for your model. You can also use various material properties and settings to adjust how your materials are displayed on your model.



How to start a new project and import a reference image




To start creating a 3D model with Zmodeler , you need to start a new project and import a reference image. A reference image is an image that shows the shape and details of the object that you want to model. It can help you to create a more accurate and realistic model. Here are the steps to start a new project and import a reference image:



  • Launch Zmodeler and click on "File" > "New" to start a new project.



  • Click on "File" > "Import" > "Image" to import a reference image from your PC.



  • Select the image file that you want to import and click on "Open".



  • A dialog box will appear that lets you adjust the settings of the image, such as the size, position, rotation, transparency, and layer. You can also choose whether to import the image as a background or as a texture.



  • Click on "OK" to import the image into your project.



  • You can see the image in the viewport and use it as a guide for creating your model.



How to use the Zmodeler brush and its actions, targets, options, and modifiers




The Zmodeler brush is the main tool that lets you create and edit your model. It has four components: action, target, option, and modifier. The action defines what you want to do with your model, such as create, move, scale, rotate, extrude, bevel, bridge, inset, weld, split, delete, etc. The target defines what part of your model you want to apply the action to, such as point, edge, polygon, curve, object, layer, group, filter, mask, etc. The option defines how you want to apply the action to your target, such as local or global coordinates, axis alignment or free movement, relative or absolute values, uniform or non-uniform scaling, normal or tangent rotation, etc. The modifier defines additional effects or transformations that you want to apply to your target after applying the action, such as smoothing, chamfering, rounding, twisting, bending, tapering, etc.


To use the Zmodeler brush and its components, follow these steps:



  • Select the Zmodeler brush from the toolbar or press B on your keyboard.



  • Select an action from the action list in the sidebar or press A on your keyboard.



  • Select a target from the target list in the sidebar or press T on your keyboard.



  • Select an option from the option list in the sidebar or press O on your keyboard.



  • Select a modifier from the modifier list in the sidebar or press M on your keyboard.



  • Hover your mouse over the part of your model that you want to apply the action to. You will see a preview of the result in the viewport.



  • Click your mouse to apply the action to your target. You can also drag your mouse to adjust the parameters of the action.



How to edit points, edges, polygons, and curves with Zmodeler




Points, edges, polygons, and curves are the basic elements of your model. You can edit them with Zmodeler by using different actions , targets, options, and modifiers. Here are some examples of how to edit points, edges, polygons, and curves with Zmodeler:



  • To create a point, select the "Create" action, the "Point" target, and the "Free" option. Then click on the viewport where you want to create the point.



  • To move a point, select the "Move" action, the "Point" target, and the "Local" or "Global" option. Then click and drag the point to the desired position.



  • To delete a point, select the "Delete" action, the "Point" target, and any option. Then click on the point that you want to delete.



  • To create an edge, select the "Create" action, the "Edge" target, and the "Free" or "Connect" option. Then click on two points that you want to connect with an edge.



  • To move an edge, select the "Move" action, the "Edge" target, and the "Local" or "Global" option. Then click and drag the edge to the desired position.



  • To delete an edge, select the "Delete" action, the "Edge" target, and any option. Then click on the edge that you want to delete.



  • To create a polygon, select the "Create" action, the "Polygon" target, and the "Free", "Connect", or "Fill" option. Then click on three or more points or edges that you want to connect with a polygon.



  • To move a polygon, select the "Move" action, the "Polygon" target, and the "Local" or "Global" option. Then click and drag the polygon to the desired position.



  • To delete a polygon, select the "Delete" action, the "Polygon" target, and any option. Then click on the polygon that you want to delete.



  • To create a curve, select the "Create" action, the "Curve" target, and the "Free", "Connect", or "Spline" option. Then click on two or more points or edges that you want to connect with a curve.



  • To move a curve, select the "Move" action, the "Curve" target, and the "Local" or "Global" option. Then click and drag the curve to the desired position.



  • To delete a curve, select the "Delete" action, the "Curve" target, and any option. Then click on the curve that you want to delete.



How to export and save your 3D model with Zmodeler




After you finish creating your 3D model with Zmodeler , you need to export and save it in a format that can be used in your desired game or application. You can also save your project as a Zmodeler file (.z3d) that can be opened and edited later. Here are the steps to export and save your 3D model with Zmodeler:



  • Click on "File" > "Export" to export your model in a different format.



  • Select the format that you want to export your model in from the list of supported formats. You can also choose the quality, compression, and optimization options for your exported file.



  • Choose a name and location for your exported file and click on "Save".



  • Click on "File" > "Save" or "Save As" to save your project as a Zmodeler file (.z3d).



  • Choose a name and location for your Zmodeler file and click on "Save".



Conclusion and FAQs




Zmodeler is a 3D modeling software that allows you to create and edit low-polygonal models for video games. It has a simple and intuitive interface that lets you manipulate points, edges, polygons, and curves with ease. You can also use various tools and functions to modify the shape, size, orientation, texture, and color of your model. You can also import and export your models in different formats and use them in compatible games. Zmodeler is free to download and use for personal and non-commercial purposes. You can also find more information, tutorials, tips, and feedback on the official website and forum of Zmodeler.


If you have any questions about Zmodeler, you might find the answers in these FAQs:



  • Q: How can I activate Zmodeler?



  • A: To activate Zmodeler, you need to enter your license key or register for a free trial account. You can get your license key or trial account from the official website of Zmodeler at . You can also activate Zmodeler offline by using a hardware ID and an activation code.



  • Q: How can I update Zmodeler?



  • A: To update Zmodeler, you need to download and install the latest version of the program from the official website of Zmodeler at . You can also check for updates from within the program by clicking on "Help" > "Check for updates".



  • Q: How can I get help with Zmodeler?



  • A: To get help with Zmodeler, you can read the online documentation and watch the video tutorials on the official website of Zmodeler at .



  • Q: How can I report bugs or suggest features for Zmodeler?



  • A: To report bugs or suggest features for Zmodeler, you can use the bug tracker and the feature request system on the official website of Zmodeler at .



  • Q: How can I support Zmodeler?



  • A: To support Zmodeler, you can buy a license key or make a donation on the official website of Zmodeler at . You can also spread the word about Zmodeler and share your models with other users.



44f88ac181


0 views0 comments

Recent Posts

See All

Comments


bottom of page